About DARK ZETA

This game project has been in production since November of 2011, but the initial start of it all was back in 1996, yet I would officially express 1998 to be when I was truly manifesting my first draft. Fast forward now into 2013 and life has started really getting difficult for me in continuing my project. I started to pull away from production on my birthday in may 2013 as then is when my father had a double stroke. Since I had been trying to, from time to time, work on it. The demo I supply in this website isn’t up to snuff from the Android TV/Ouya version, but is much more stable to try out. I went off a bit so I can research and learn new techniques to better my developments.

As I gained more in other businesses and helped out my family, more and more I have been drifting away from Dark Zeta production. This until December of 2013 I then deviated to do a special complimentary project – but got way too sidetracked with it. This is when I made the statue of DARK ALPHA, an idea akin to Skylanders and Disney Infinity toy-to-games. But as time went on, early in 2014, my family business went bankrupt. In despair, I pushed into making something new and set aside DARK ZETA until further notice. I put all my focus on mobile as I wanted to establish my creative group an economic base to supplement future projects. Sadly that didn’t happen.

Right now I’m in a “in-between” stage of getting back up again – in other words, we are strap for cash and can’t really focus on the things we love because of necessity. This is when I decided to open up many funding fronts and establish a base to finally get this project finished with the help of others.

Previously I wished for Dark Zeta Vol 1 to be an exclusive for Ouya but the market has changed drastically since I decided to do so. So my plan is to have it for Windows and Android TV devices when I finish with Volume 1.5 and 2. There were features I was going to dedicate to the android TV platform but decided to focus generally in getting the overall game done. Both Volume 1.5 and 2 are one of the same in terms of game mechanics. The difference are game elements and the story progressing from Volume 1.

You’ll find in this demo that you’ll be able to choose between picking up the sword or not. These actually change the game as you progress.

The final version of Volume 1.5 will have three endings that loop back into a new beginning for the next chapter of the story in Volume 2. The way you do things in Vol 1.5 will affect Vol 2’s story, slightly. If you open the “mind” room, where the crystals are, then definitely you’ll open up something special for Vol 2. I’ll detail more about that later.

Now, that’s just the game, this website will be the vehicle and launchpad for short animation clips and other fun stuff that will go in depth with the story of the DARK ZETA universe.

Thank you for your interest in DARK ZETA and I hope you come back and check it out from time to time.